• Realtime 3D Content

  • Realtime 3D Content

  • Realtime 3D Content

 

We have our origins in the game development industry. But as more and more companies from “traditional” industries realize that computer game technology and virtual worlds are perfectly suitable for serious applications, we are happy to bring in our experience into projects of that kind.

During the last few years we have worked on a lot of characters, animations, vehicles and environments for training simulations, VR projects, medical/scientific applications or serious games.

Such projects often require very realistic and accurate 3D models and animations to provide environments that are as immersive as possible. The more realism is achieved, the higher the effectiveness and value of such an application will be in most cases.

One very effective method for creating such realism is the use of pre- rendered light maps baked into the second UV channel of a realtime 3D environment. We utilized this method in several projects we did for WorldViz LLC, a long-term customer of ours.

Worldviz is located in Santa Barbara (California) and is industry leader in interactive head-mounted display based virtual reality systems.

An example for such a project was the creation of an environment for a training simulator that helps law enforcement, social workers, and teachers learn how to spot illegal methamphetamine production facilities. Trainees take a virtual walk through a residential home and learn how to decide whether or not common household products are being used to make drugs. For this simulation a one storey house was created from the exterior and interior. The 3D graphics had to be well optimized and at the same time as authentic as possible. We used 3ds Max for creating the models and VRay for lighting the scene and baking it into the environment.

A different project that we created highly realistic custom 3D graphics for was an Infantry Fighting Vehicle Simulator for the Danish Army, developed by eSim Games, LLC. It was the creation of a CV90/35 armored fighting vehicle (AFV) for gunnery and crew procedure training within the tactical environment of Steel Beasts Professional. As the virtual model had to serve for training future vehicle crews, it had to be extremely exact regarding the dimensions and appearance of the interior and exterior. Especially accurately resembling controls and displays for operation of the vehicle was very important of course. Therefore some of our staff went to Denmark and took hundreds of photo references and measurements of the real vehicle, allowing us to create a fully-functional 3D Model in this level of realism.

One more quick case study: Rheinmetall Defence Electronics GmbH assigned us with the task to create a large amount of different 3d cars with a great range of functionality for driving simulator products. All of the cars were constructed with occupants and created in different variations.

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